I create innovative tools and applications at the intersection of audio technology and software development. Specializing in building solutions for sound designers, game developers, and creative technologists.

About

I'm a technical sound designer with a passion for building tools that empower audio professionals and creatives. My work bridges the gap between traditional sound design and modern software development.

With expertise in audio programming, creative coding, and plugin development, I develop solutions that streamline workflows, enable new creative possibilities, and push the boundaries of what's possible in interactive audio.

What I Do

  • Audio Tools & Scripts — Building custom tools and automation scripts for sound design workflows
  • Creative Coding — Interactive audio applications and generative sound experiments
  • VST Development — Designing and developing audio plugins for digital audio workstations
  • Technical Consulting — Helping teams implement audio solutions in their projects

Projects

Tools and experiments at the intersection of audio technology, game development, and procedural sound design.

Tools & Scripts

WAAPI Tools for Wwise

Collection of Python-based tools using Wwise Authoring API (WAAPI) to automate common tasks. Includes ReNormalizer, ReaProcessor, and event creation utilities for sound designers.

PythonWAAPIWwiseAutomation
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Tools & Scripts

Reaper Scripts Collection

Custom ReaScripts for Cockos Reaper DAW to enhance audio editing workflows. Lua-based automation scripts for batch processing and specialized audio operations.

LuaReaperDAWScripting
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Creative Coding

Pure Data Random Container

Custom Pure Data abstraction for managing multiple audio samples with random playback. Inspired by Wwise random containers, simplifies non-repetitive sound design workflows.

Pure DataAudioProcedural
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Creative Coding

Pure Data Impulse Gun

Procedural weapon sound design patch using Shepard's tone for loading mechanics and custom random containers. Demonstrates hybrid sample + synthesis techniques.

Pure DataSound DesignGame Audio
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Creative Coding

Unity + Pure Data Integration

Generative music system built with Pure Data and integrated into Unity using Enzien Audio's hvcc compiler. Features custom sequencers and game parameter automation.

UnityPure DataC#Game Audio
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Recent Posts

Exploring Pure Data, game audio implementation, and procedural sound design techniques.

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